The project derives from the study of exemplary cases such as Assassins’s Creed II, a video game released in 2009 and set during the Italian Renaissance, in cities like Venice, Florence, San Gimignano, Forlì and Monteriggioni.
According to the last statistics published by AESVI (the Italian Games Industry Association), the Italian video games market closed the year 2015 with a turnover of almost one billion euros (952,172,036 euros) and a positive trend (+6.9%), compared with 2014.