Last year, IVIPRO DAYS hosted in-depth informative meetings, featuring Italian and international guests. At the charming Castello Estense of Ferrara, 23 experts and scholars, developers and game designers, as well as cultural institutions that had been working with video games, shared case studies and concrete experiences with the audience.
Video Games
IVIPRO DAYS 2019: Video Games, Heritage, Tourism
On November 23rd 2018, the “Video games, territory and heritage” seminar took place in Bologna. It was the first of a series of literacy events promoted by IVIPRO and dedicated to exploring the role and potential of the video game as a tool for promoting the territory and heritage.
Playable Bologna: a videogame on Bologna’s historical, cultural and artistic heritage
November 27. This is the final deadline to participate in the ‘Bologna si mette in gioco – Playable Bologna’ contest launched by the Bologna Municipality: develop a videogame that talks about Bologna and promotes it through its heritage and monuments.
Italyformovies.it opens a new videogame section
Italy for Movies has just become even richer: the Ministry of Cultural Heritage and Activities and Tourism’s recently-launched national portal for locations and movie production incentives, created by Istituto Luce Cinecittà in collaboration with the Italian Film Commissions Association, now boasts a database of videogames set in Italy.
Museum Development. Playing with museums
The Naples National Archaeological Museum enters the videogame world with the forthcoming Father and Son, the latest addition to the long, ongoing path through which museums have been exploring the language of videogames.
Wheels of Aurelia, a road trip through Italy
Santa Ragione’s Wheels of Aurelia is a road trip game set on the Roman road “via Aurelia” during the turmoil of the 1970s and focuses on the socio-political scene of the decade.
The Town of Light: a video game set in Volterra’s ex-mental hospital
In 2014 Volterra’s ex-mental hospital becomes the source of inspiration for The Town of Light, a video game by LKA.it, an independent studio founded by Luca Dalcò.
Monteriggioni and the Assassin’s Creed effect
The project derives from the study of exemplary cases such as Assassins’s Creed II, a video game released in 2009 and set during the Italian Renaissance, in cities like Venice, Florence, San Gimignano, Forlì and Monteriggioni.
The Italian games market: statistics by AESVI
According to the last statistics published by AESVI (the Italian Games Industry Association), the Italian video games market closed the year 2015 with a turnover of almost one billion euros (952,172,036 euros) and a positive trend (+6.9%), compared with 2014.