On November 23rd 2018, the “Video games, territory and heritage” seminar took place in Bologna. It was the first of a series of literacy events promoted by IVIPRO and dedicated to exploring the role and potential of the video game as a tool for promoting the territory and heritage.
November 27. This is the final deadline to participate in the ‘Bologna si mette in gioco – Playable Bologna’ contest launched by the Bologna Municipality: develop a videogame that talks about Bologna and promotes it through its heritage and monuments.
Italy for Movies has just become even richer: the Ministry of Cultural Heritage and Activities and Tourism’s recently-launched national portal for locations and movie production incentives, created by Istituto Luce Cinecittà in collaboration with the Italian Film Commissions Association, now boasts a database of videogames set in Italy.
In 2014 Volterra’s ex-mental hospital becomes the source of inspiration for The Town of Light, a video game by LKA.it, an independent studio founded by Luca Dalcò.
The project derives from the study of exemplary cases such as Assassins’s Creed II, a video game released in 2009 and set during the Italian Renaissance, in cities like Venice, Florence, San Gimignano, Forlì and Monteriggioni.
According to the last statistics published by AESVI (the Italian Games Industry Association), the Italian video games market closed the year 2015 with a turnover of almost one billion euros (952,172,036 euros) and a positive trend (+6.9%), compared with 2014.