According to the latest report by AESVI (the Italian Videogames Association), in 2017 the Italian videogames sector generated turnover of just under €1.5 billion, with an increase across all segments: consoles, accessories, and physical and digital software.
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The region of Emilia-Romagna joins IVIPRO
Emilia-Romagna is now part of the list of Italian regions to be mapped for IVIPRO, together with Basilicata, Calabria, Campania, Lazio, Liguria, Marche, Piedmont, Apulia, Sardinia, Sicily, Aosta Valley, Friuli-Venezia Giulia, Lombardy, Tuscany, Trentino and Umbria.
Mi Rasna: playing Etruscan
Mi Rasna is not only an interesting videogame project that aims to value the very rich history of the ancient Etruscan civilization, but also a significant example of connection between the world of project development and the Italian cultural facilities.
Italyformovies.it opens a new videogame section
Italy for Movies has just become even richer: the Ministry of Cultural Heritage and Activities and Tourism’s recently-launched national portal for locations and movie production incentives, created by Istituto Luce Cinecittà in collaboration with the Italian Film Commissions Association, now boasts a database of videogames set in Italy.
Searching for the truth: a video game about Narni
IVIPRO planned a first visit to some places in the Region of Umbria last august. Narni was one of the charming towns in the list: Narni Underground is a place full of history and mystery, the perfect scenario for a videogame.
QuickMuseum, museums in your pocket
QuickMuseum, the first app created by Arternative, guides visitors within museums through personalized tours, stories, quizzes, puzzles and riddles. The app tells you anecdotes and stories about the most famous works of art.
International Game Camp 2017: videogames meet cultural heritage
The International Game Camp (IGC) is a 48 hours event of game’s cocreation placed in Milan and in Toronto that merge two communities of developers and professionals inspired by cultural contents shared by istitutions or in creative common.
LOGIstiCAL: Italy, from national geography to regional features
Behind its strategy/business facade, LOGIstiCAL: Italy features a geographical potential not to be underestimated. The game, developed by the Australian developer Sacada and recently published on PC, is completely set on the Italian territory.
Playable Matera: an interview with Digital Lighthouse
A new video game set in Matera, the European Capital of Culture 2019, has been recently announced. An innovative way to discover the beauty of the old town and the so-called “Sassi di Matera”.
Monteriggioni and Assassin’s Creed II, eight years later
An interview with Alberto Coco, marketing manager of Ubisoft Italia, and Raffaella Senesi, mayor of Monteriggioni. It has been eight years now since the release of Assassin’s Creed II and some interesting facts have come to light regarding the impact that Ubisoft’s title had on the Tuscany village.