Monica is a project designed by a group of students from the Luchino Visconti Cinema School in Milan. In this visual novel the player must face the mishaps of the eponymous protagonist, who is in charge of a hairdresser’s salon in 1968 Milan.
The first screens and teaser trailer of The Hand of Glory are now available; the game is being completely made in Italy, produced by Daring Touch and developed by Madit Entertainment. It’s an adventure game set between the United States and Italy, a project in which fantasy sinks its roots in the real world, between history and mystery.
Emilia-Romagna is now part of the list of Italian regions to be mapped for IVIPRO, together with Basilicata, Calabria, Campania, Lazio, Liguria, Marche, Piedmont, Apulia, Sardinia, Sicily, Aosta Valley, Friuli-Venezia Giulia, Lombardy, Tuscany, Trentino and Umbria.
Mi Rasna is not only an interesting videogame project that aims to value the very rich history of the ancient Etruscan civilization, but also a significant example of connection between the world of project development and the Italian cultural facilities.
Italy for Movies has just become even richer: the Ministry of Cultural Heritage and Activities and Tourism’s recently-launched national portal for locations and movie production incentives, created by Istituto Luce Cinecittà in collaboration with the Italian Film Commissions Association, now boasts a database of videogames set in Italy.
IVIPRO planned a first visit to some places in the Region of Umbria last august. Narni was one of the charming towns in the list: Narni Underground is a place full of history and mystery, the perfect scenario for a videogame.
Behind its strategy/business facade, LOGIstiCAL: Italy features a geographical potential not to be underestimated. The game, developed by the Australian developer Sacada and recently published on PC, is completely set on the Italian territory.